2026-05-29
Learn how to split stable state and reloadable game rules, load a hotfix DLL, and change server logic without losing live state.
2026-05-26
Publish the server, run Gateway and State processes on Debian 13 hosts, configure systemd, expose public endpoints, and keep internal traffic private.
2026-05-07
Business push needs proof that the client has applied an event; transport alone cannot provide that.
2026-05-07
Scaffold a C# game server with shared contracts, hot-reloadable game logic, and a Unity or Godot client — one command, then dotnet run.